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SDL2 vs SFML

In this article, I will try to expose the advantages and disadvantages of each API from a game developer point of view.

SDL2

Pros

Cons

SFML

Pros

Cons


In my opinion, I think SFML is easier and faster to use for prototyping because you don't have to download and configure seven extensions libraries (SDL_image, SDL_mixer, SDL_ttf, SDL_gfx, SDL_gpu, SDL_net, SDL_rtf).

But if you want to ship a game, and you already know exactly what you need and what platform you want to support, SDL is a better fit in my opinion.

In each case, you will need to add other libraries for :
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