SDL3_gfx
1.0.0
Graphics primitives and surface functions for SDL3
Here is a list of all macros with links to the files they belong to:
AAbits :
SDL3_gfxPrimitives.c
AAlevels :
SDL3_gfxPrimitives.c
DEFAULT_ELLIPSE_OVERSCAN :
SDL3_gfxPrimitives.c
FPS_DEFAULT :
SDL3_framerate.h
FPS_LOWER_LIMIT :
SDL3_framerate.h
FPS_UPPER_LIMIT :
SDL3_framerate.h
GFX_FONTDATAMAX :
SDL3_gfxPrimitives_font.h
GUARD_ROWS :
SDL3_rotozoom.c
M_PI :
SDL3_gfxPrimitives.h
,
SDL3_rotozoom.h
MAX :
SDL3_rotozoom.c
SDL3_FRAMERATE_SCOPE :
SDL3_framerate.h
SDL3_GFXPRIMITIVES_MAJOR :
SDL3_gfxPrimitives.h
SDL3_GFXPRIMITIVES_MICRO :
SDL3_gfxPrimitives.h
SDL3_GFXPRIMITIVES_MINOR :
SDL3_gfxPrimitives.h
SDL3_GFXPRIMITIVES_SCOPE :
SDL3_gfxPrimitives.h
SDL3_IMAGEFILTER_SCOPE :
SDL3_imageFilter.h
SDL3_ROTOZOOM_SCOPE :
SDL3_rotozoom.h
SMOOTHING_OFF :
SDL3_rotozoom.h
SMOOTHING_ON :
SDL3_rotozoom.h
SWAP_32 :
SDL3_imageFilter.c
VALUE_LIMIT :
SDL3_rotozoom.c
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