SDL3_gfx 1.0.0
Graphics primitives and surface functions for SDL3
FPSmanager Struct Reference

Structure holding the state and timing information of the framerate controller. More...

#include <SDL3_framerate.h>

Data Fields

Uint32 framecount
 
float rateticks
 
Uint64 baseticks
 
Uint64 lastticks
 
Uint32 rate
 

Detailed Description

Structure holding the state and timing information of the framerate controller.

Definition at line 62 of file SDL3_framerate.h.

Field Documentation

◆ baseticks

Uint64 baseticks

Definition at line 65 of file SDL3_framerate.h.

◆ framecount

Uint32 framecount

Definition at line 63 of file SDL3_framerate.h.

◆ lastticks

Uint64 lastticks

Definition at line 66 of file SDL3_framerate.h.

◆ rate

Uint32 rate

Definition at line 67 of file SDL3_framerate.h.

◆ rateticks

float rateticks

Definition at line 64 of file SDL3_framerate.h.


The documentation for this struct was generated from the following file: